The metaverse and virtual reality offer opportunities but look set to throw up new employment issues around diversity, misconduct and more. Are we ready?
There are many visions of the metaverse. As this article in the Conversation explains, the metaverse is essentially a virtual world, involving virtual reality, where you can meet and interact with other people. For many employers, the first glimpse of the metaverse may come (very soon) from using virtual reality systems in conferences and events. Microsoft has said it will be adding 3D virtual avatars and environments to Teams this year. Eventually, employees may spend more time doing their jobs in a virtual world. The metaverse offers many benefits, for example the ability to work from home but feel much more connected with your colleagues, but it will also throw up a range of new employment law issues.
Diversity, inclusion and avatar design
You need an online representation or avatar to take part in the metaverse. In the online gaming world, choosing a character or avatar is mainly about digital escapism. Fortnite skins include fish, aliens and impossibly cool characters. None of them is obviously pregnant or disabled. There is much discussion about whether characters are sufficiently diverse and whether female characters are over sexualised, with games developers acknowledging the need to work on confronting these issues.
When the metaverse reaches workplaces and professional environments, it seems more likely that...
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